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Unity User Manual 2021.1
Graphics
Post-processing
GUI Layer (Obsolete)
Lighting
Post-processing
Unity provides a number of post-processing effects and full-screen effects that can greatly improve the appearance of your application with little set-up time. You can use these effects to simulate physical cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More infoSee in Glossary and film properties, or to create stylised visuals. This page contains the following information: Render pipeline compatibility Effect availability and location The images below demonstrate a SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More infoSee in Glossary with and without post-processing. Scene with no post-processing Scene with post-processing Render pipeline compatibilityWhich post-processing effects are available and how you apply them depend on which render pipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More infoSee in Glossary you are using. A post-processing solution from one render pipeline is not compatible with other render pipelines. This table contains information about which of Unity’s post-processing solutions are compatible with each of Unity’s render pipelines. Render pipeline Post-processing support Built-in Render Pipeline The Built-in Render Pipeline does not include a post-processing solution by default. To use post-processing effects with the Built-in Render Pipeline, download the Post-Processing Version 2 package. For information on using post-processing effects in the Built-in Render Pipeline, see the Post-Processing Version 2 documentation. Universal Render Pipeline (URP) URP includes its own post-processing solution, which Unity installs when you create a Project using a URP Template. For information on using post-processing effects in URP, see the URP post-processing documentation. High Definition Render Pipeline (HDRP) HDRP includes its own post-processing solution, which Unity installs when you create a Project using an HDRP Template. For information on using post-processing effects in HDRP, see the HDRP post-processing documentation.Note: Post processing stack version 1 is now deprecated and should not be used. Effect availability and locationThis table contains information on which post-processing effects and full-screen effects are available in Unity’s different post-processing solutions, how to find those effects, and what other effects you can use to achieve a similar result. In previous versions of Unity, you applied all post-processing effects and full-screen effects in the same way; by adding components to a Camera. In more recent versions of Unity, you can apply these effects in different ways. Note that Unity implements effects differently depending on the package you are using. This means that effects vary in terms of performance, appearance, and configuration between packages. Effect Name Description Available in URP integrated solution? Available in HDRP integrated solution? Available in PPv2 package? Ambient Occlusion The Ambient Occlusion effect darkens the areas in your scene that are not exposed to ambient lighting. YesSee Universal Render Pipeline: Ambient Occlusion You can also apply Ambient Occlusion as part of your baked lighting. For more information, see Baked Ambient Occlusion YesChoose from SSAO using a Volume Override, or Ray-Traced Ambient Occlusion You can also apply per-Material Ambient Occlusion You can also apply Ambient Occlusion as part of your baked lighting. For more information, see Baked Ambient Occlusion YesSee Post Processing: Ambient Occlusion You can also apply Ambient Occlusion as part of your baked lighting. For more information, see Baked Ambient Occlusion Anti-aliasing The Anti-aliasing effect softens the appearance of edges in your scene. Depending on your render pipeline, you can use MSAA (hardware anti-aliasing), or FXAA, SMAA, or TAA (anti-aliasing post-processing effects) YesFXAA and SMAA can be enabled in the Camera component You can also configure MSAA (hardware anti-aliasing) in Quality Settings YesFXAA, SMAA, and TAA are implemented in Project Settings > Frame Settings > HDRP Default Settings; see Anti-aliasing in the High Definition Render Pipeline You can also configure MSAA (hardware anti-aliasing) in the HDRP Asset - see Anti-aliasing in the High Definition Render Pipeline. YesFor FXAA, SMAA, and TAA, see Post Processing: Anti-aliasing You can also configure MSAA (hardware anti-aliasing) in Quality Settings Auto Exposure The Auto Exposure effect dynamically adjusts the exposure of an image to match its mid-tone. No YesIn High Definition Render Pipeline: Exposure Volume Override, when Mode is set to Automatic YesSee Post Processing:Auto Exposure Bloom The Bloom effect makes bright areas in your image glow.Note that Bloom works differently in each package, and requires different settings; read the documentation for a given package for more information. YesSee Universal Render Pipeline: Bloom YesSee High Definition Render Pipeline: Bloom YesSee Post Processing: Bloom Channel Mixer The Channel mixer lets you adjust the balance of each input color. YesSee Universal Render Pipeline: Channel Mixer YesSee High Definition Render Pipeline: Channel Mixer YesSee Channel Mixer in Post Processing: Color Grading Chromatic Aberration The Chromatic Aberration effect disperses colors along the boundaries between dark and light areas of the image. YesSee Universal Render Pipeline: Chromatic Aberration YesSee High Definition Render Pipeline: Chromatic Aberration YesSee Post Processing: Chromatic Aberration Color Adjustments The Color Adjustments effect lets you change the overall tone, brightness, and contrast of the final rendered image. YesSee Universal Render Pipeline: Color Adjustments YesSee High Definition Render Pipeline: Color Adjustments YesSee Tone in Post Processing: Color Grading Color Curves The Color Curves effect lets you adjust specific ranges in hue, saturation, or luminosity. YesSee Universal Render Pipeline: Color Curves YesSee High Definition Render Pipeline: Color Curves YesSee Grading Curves in Post Processing: Color Grading Fog The Fog effect simulates the look of fog or mist in outdoor environments. No YesSee High Definition Render Pipeline: Fog Volume Override (note that this is not implemented as a full-screen effect or post-processing effect) YesSee Post Processing: Deferred Fog Depth of Field The Depth of Field effect blurs the background of your image while the objects in the foreground stay in focus. YesSee Universal Render Pipeline: Depth of Field YesSee High Definition Render Pipeline: Depth of Field YesSee Post Processing: Depth of Field Grain The Grain effect overlays film noise onto your image. YesSee Universal Render Pipeline: Film Grain YesSee High Definition Render Pipeline: Film Grain YesSee Post Processing: Grain Lens Distortion The Lens Distortion effect simulates distortion caused by the shape of a real-world camera lens. YesSee Universal Render Pipeline: Lens Distortion YesSee High Definition Render Pipeline: Lens Distortion YesSee Post Processing: Lens Distortion Lift, Gamma, Gain The Lift, Gamma, Gain effect allows you to perform three-way color grading. YesSee Universal Render Pipeline: Lift, Gamma, Gain YesSee High Definition Render Pipeline: Lift, Gamma, Gain YesSee Trackballs in Post Processing: Color Grading Motion Blur The Motion Blur effect blurs the image in the direction of the camera’s movement YesSee Universal Render Pipeline: Motion Blur YesSee High Definition Render Pipeline: Motion Blur YesSee Post Processing: Motion Blur Panini Projection The Panini Projection effect corrects distortion at the edge of an image caused by a wide field of view. YesSee Universal Render Pipeline: Panini Projection YesSee High Definition Render Pipeline: Panini Projection No Screen Space Reflection The Screen Space Reflection effect creates subtle reflections that simulate wet floor surfaces or puddles. No YesSee High Definition Render Pipeline: Screen Space Reflection YesSee Post Processing: Screen Space Reflection Shadows Midtones Highlights The Shadows Midtones Highlights effect separately controls the tint and brightness of the shadows, midtones, and highlights in your image YesSee Universal Render Pipeline: Shadows, Midtones, Highlights YesSee High Definition Render Pipeline: Shadows Midtones Highlights No Split Toning The Split Toning effect maps two different tones in your image to two specific colors. YesSee Universal Render Pipeline: Split Toning YesSee High Definition Render Pipeline: Split Toning No Tonemapping The Tonemapping effect remaps the values of an image to high dynamic range (HDR) colors YesSee Universal Render Pipeline: Tonemapping YesSee High Definition Render Pipeline: Tonemapping YesSee Tonemapping in Post Processing: Color Grading Vignette The Vignette effect darkens the edges of an image YesSee Universal Render Pipeline: Vignette YesSee High Definition Render Pipeline:Vignette YesSee Post Processing: Vignette White Balance The White Balance effect preserves the white areas in your image and balances other tones around the white areas YesSee Universal Render Pipeline: White Balance YesSee High Definition Render Pipeline: White Balance YesSee White balance in Post Processing: Color Grading GUI Layer (Obsolete) Lighting |
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